Blue's Clues

Blue's Clues is an American interactive educational children's television series created by Traci Paige Johnson, Todd Kessler, and Angela C. Santomero.

The producers and creators combined concepts from child development and early-childhood education with innovative animation and production techniques that helped their viewers learn, using research conducted thirty years since the debut of Sesame Street in the U.S.

[4][5] By the time Blue's Clues premiered in 1996, there was a large number of TV shows for children, but most of them were violent and designed to sell action toys and other products;[6] as co-creator Angela C. Santomero put it, "a vehicle for toy-based 'commercials' ".

[5] The cable network Nickelodeon, which was recognized, along with PBS, as a leader in the creation and production of high-quality children's programming, was not required to comply with federal regulations to provide informative or educational content, but did so anyway, before the CTA became law.

[45][53] Burns himself stated, "I knew I wasn't gonna be doing children's television all my life, mostly because I refused to lose my hair on a kid's TV show, and it was happenin' – fast.

"[54] After the producers conducted 1,500 auditions, Burns was replaced by actor Donovan Patton, who played Steve's brother Joe, introduced to the audience in articles in Nickelodeon's magazine and on its webpage and an arc of three episodes.

[60] Even though research demonstrated that children tend to pay less attention to adult male voices, Burns and Patton were chosen as the program's hosts because they were popular with their audience.

[66] Nickelodeon researcher Daniel R. Anderson called the structure of Blue's Clues a game that presented its viewers with increasingly challenging and developmentally appropriate problems to solve.

[74] According to Anderson, it was essential that the writers and creators of Blue's Clues have background and experience in early childhood development theory and research in order to ensure that the audience understood the dialogue, game, and recurrent program elements in each episode.

[81] Sesame Street tested a third of its episodes,[82] but the Blue's Clues research team field tested every episode three times with children aged between two and six in a variety of preschool environments such as Head Start programs, public schools, and private day care centers, in order to ascertain their abilities, interests, and knowledge, to ensure the mission and philosophy of the program, and to ensure balanced demographic groups.

[25][85] These learning opportunities included the use of mnemonics in the form of mantras and songs, and what Tracy called "metacognitive wrap-up"[85] at the end of each episode, in which the lessons were summarized and rehearsed.

The producers wanted to foster their audience's sense of empowerment by eliciting their assistance for the show's host and by encouraging their identification with the character Blue, who served as a stand-in for the typical preschooler.

[87] The child voice-overs also helped viewers maintain high levels of attention during critical educational portions of the episode and modelled the audience involvement encouraged by the program.

[68][74] Based on research conducted over the 30 years since the launch of Sesame Street by theorists like Anderson, the producers of Blue's Clues wanted to develop a show that took advantage of children's intellectual and behavioral activity when watching television.

[70] Blue's Clues also differed from Sesame Street by not using cultural references or humor aimed at adults, as this could confuse preschoolers but, instead, made the show literal, which the producers felt would better hold the children's attention.

The biggest transition in Blue's Clues occurred when the host "skidooed" and jumped into a picture or book, done in a magical way with plenty of warning that it was coming, and began and ended in the new environment.

[94] The writer took the information they gathered from the research department, preschoolers, and experts and wrote a treatment, or detailed outline of the script, which included goals for the entire episode and for each game.

[95] The writers, Wilder, and the research team had a treatment meeting, which Dhingra and her colleagues described as "an organized creative brainstorm",[96] which was rooted in the philosophy and mission of the show, the art of good storytelling, and the point of view of their viewers.

Blue's Clues was the first animated series for preschoolers that utilized simple cut-out construction paper shapes of familiar objects with a wide variety of colors and textures, resembling a storybook.

[103] The goals were to make the show look natural and simplistic; as Tracy put it, "freshly cut and glued together with a vivid array of textures, colors, and shadows"[104] similar to picture book illustrations.

[105] The music, produced by composer Michael Rubin and pianist Nick Balaban, was simple, had a natural sound, and exposed children to a wide variety of genres and instruments.

[111] Their process looked like traditional cut-out animation, but was faster, more flexible, and less expensive, and it allowed them to make changes based on feedback from test audiences.

[120] The show's first direct-to-video production was Blue's Big Musical Movie (2000), featuring Ray Charles and The Persuasions; it received mostly positive reviews and has sold over 3 million copies since 2006.

[23] The program was the first children's cable show built entirely around direct address, the first to invite preschoolers to play along with the characters with games and "mini-mysteries",[23] and the first to include built-in silences designed for child participation.

[2] They found that except for the five-year-old boys they tested, audience participation greatly increased with repetition, especially for the problem-solving portions of an episode, as did their comprehension and problem solving.

[146][147] As Anderson and his colleagues put it, "These results further support the notion that when content is new and challenging, preschoolers pay greater attention, but when it is in a recurrent format and therefore readily mastered, they interact more".

[149] Nielsen ratings of the show's first season, when the same episode was shown daily, were flat over the five-day period, which indicated to Anderson that young children did not tire of its repetition or of its complexity over time.

They compared experienced and unexperienced viewers as they watched an episode of Big Bag, a “curriculum-based magazine format”[149] series that aired on Cartoon Network, directed towards approximately the same audience as Blue’s Clues.

When the content of Big Bag was new and challenging, Blue's Clues viewers paid more attention, and when it was familiar, either from previous viewings or in a format they recognized, they interacted with it more.

[149] Researcher Shalom M. Fisch, however, stated that although the show attempted to be "participatory", it could not truly be so, because unlike interactive computer games, the viewers' responses could not change or influence what occurred on-screen.

A photograph of a man wearing an orange T-shirt and blue jeans standing with both of his hands on his hips and looking at the viewer all on a dark background
Original host Steve Burns , shown here in 2009
Ray Charles , shown here in 1990, appeared in the popular Blue's Clues VHS Blue's Big Musical Movie . It was his final film role prior to his death four years later, in 2004.
Actress Marlee Matlin , shown here in 2009, appeared in several Blue's Clues episodes introducing American Sign Language to its young viewers.