Broken Sword II: The Smoking Mirror

Broken Sword II: The Smoking Mirror is a point-and-click adventure video game developed by Revolution Software for Microsoft Windows and PlayStation.

Unlike the first Broken Sword game, which garnered critical acclaim, The Smoking Mirror received mixed reviews, mostly for not living up to its predecessor.

[7] Six months after the events of The Shadow of the Templars,[8] George Stobbart returns to Paris after attending to his father's funeral and reunites with his friend Nicole Collard.

George learns that Nicole had recently begun researching a new story when she found herself receiving a mysterious Mayan stone from a contact.

Upon arriving at Oubier's home, the pair are ambushed by Central Americans; Nicole is kidnapped, while George is knocked out and trapped in a burning room.

[6] Escaping his predicament, George contacts Andre Lobineau, who arranged the meeting, for assistance, and soon learns that Nicole was taken to the warehouse of Condor Transglobal in Marseilles.

The pair find themselves traveling to Quaramonte City, where Oubier has been for the past several months, and soon learn that the region's leader, Presidente Grasiento, and her son Raoul, are in league with Karzac.

Finding that George hid the stones in the village, one held by a dwarf Central American he freed in Marseilles named Titipoco, Nicole proceeds to track him down, and soon discovers him being prepared to be sacrificed at the top of a Mayan pyramid.

Creating a diversion, Nicole frees him, and the pair rush into the pyramid, while Raoul finally decides to oppose Karzac's plans, deeming it evil.

Inside the pyramid, the group become separated, but overcome traps and puzzles to reach the chamber housing Tezcatlipoca's prison, with Karzac preparing to release the god.

[11] Charles Cecil was the director and writer of the game;[12] Tony Warriner, David Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea and Pete Ellacot worked on the software side of the project.

[14] The game uses the Virtual Theatre engine,[15] which was previously used for Lure of the Temptress, Beneath a Steel Sky,[16] and Broken Sword: The Shadow of the Templars.

According to Tony Warriner, this transpired because "Virgin appeared not to be fully at ease with the idea of adventure games", and from the outset limited the team's resources compared to the first project.

Audio features of the game include recorded sound effects, orchestral music and voice acting directed by Edward Hall.

The rest of the credited voice actors in the game are Dennis Chinnery, Stephanie Clive, Jeff Fletcher, Corey Johnson, Chris Miles, Gary Parker, Flaminia Cinque and Leo Wringer.

[21] When considering the project, Charles Cecil played the game again and noticed many issues, including pixelated backgrounds and FMV and audio of poor quality.

He thought all these elements could be addressed and improved in a remastered edition, in which they could add a diary, hint system, and new artwork from Dave Gibbons, which they could offer as an interactive digital comic.

[23] The new features include an exclusive interactive digital comic from Dave Gibbons, fully animated facial expressions, enhanced graphics, high quality music, a context-sensitive hint system, diary, and a Dropbox integration which facilitates a unique cross-platform save-game feature, enabling players to enjoy the same adventure simultaneously on multiple devices (although Dropbox support was removed after the initial release).

[42] GameSpot gave the game a 7.9 out of 10 and praised it for its additions that "help to streamline the adventure", but criticized the "insufficient information about Tezcatlipoca and Maya civilization altogether" when it came to the storyline.

[6] Next Generation reviewed the PC version of the game, rating it three stars out of five, and wrote that "Smoking Mirror may not be an outstanding leap in graphic adventures, but much like the sequel to a good book, it's a fun romp with familiar characters and well-worth the price of purchase".

Charles Cecil, the game's director.
Dave Gibbons worked on the game's visual references and digital comic.