In the puzzle, protagonist George Stobbart must gain access to an underground dig located in a castle in Lochmarne, Ireland, while avoiding a fierce goat.
An old piece of farming machinery is located at the left side of the screen, but George is unable to interact with it, as the goat continues to butt him.
Broken Sword creator and Revolution CEO Charles Cecil[2] and Broken Sword designer Steve Ince,[1] as well as publications which have covered it, explain that the puzzle was challenging because the player was not met with any "time critical" puzzle prior to this point in the game,[1][2][3][4] which would mean they "would not necessarily make the connection that clicking on the machinery at a key moment would make this happen.
[4] During a classic postmortem for The Shadow of the Templars at the European Game Developers Conference in August 2014, when Cecil brought up the topic of difficult puzzles, a member of the audience shouted "That fucking goat!
[10] An easter egg involving a talking goat was included in The Shadow of the Templars' sequel, Broken Sword II: The Smoking Mirror (1997).
[11] A goat puzzle was featured in Broken Sword 5: The Serpent's Curse, in the beginning and ending of 2014 second and final episode of the title, as part of the achieved $800,000 Kickstarter "stretch goal".