Lure of the Temptress

Lure of the Temptress is a point-and-click adventure game published by Virgin Interactive Entertainment in June 1992 for Atari ST, MS-DOS, and Amiga.

Via a point-and-click interface and a system of drop-down lists, the player guides protagonist Diermot through the game's world and interacts with the environment by selecting from multiple commands.

[1] He can also engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or progress the plot.

One night the king receives a note from a messenger, requesting his services to help quell a rebellion in the remote village of Turnvale.

This demon should have died along with his breed long ago, but did not perish because it was able to feed on man's greed and ambition in order to survive.

Charles Cecil and Tony Warriner had worked together at Artic Computing, an English video game development company.

The four started up Revolution Software, initially based in Hull, with a 10 thousand pounds loan from Cecil's mother.

[19] It was also a commercial success, reaching number one in the British Gallup charts at the beginning of July 1992 and remaining in the Top 20 for most of the rest of the year.

[20] Amiga Format stated that this "fine adventure game well worth investigating" could compete with Sierra and LucasFilm games; "in any event, Temptress surpasses almost anything Sierra have offered, by being larger, funnier, and a whole lot better drawn ... an innovative system knocks spots of the Sierra-standards and shows LucasFilm a thing or two" and also praised its humour, saying that there's "a good dose of tongue-in-cheek humour and fairy-tale nonsense.

"[14] Amiga Power praised its graphics, saying they are "very pretty drawn, with the dark, moody look you'd expect from a town being oppressed by an evil Temptress,"[16] calling it "one of the best graphic adventures ever" that's "up there with Monkey Island 1 and Beneath a Steel Sky," and adding that the "only drawback is that it's shorter than your average adventure.

We're talking 32 colours graphics which look really nice, with playability which is really smooth, and simply pure gaming enjoyment here," adding that "the manual is very well written, the sound the graphics are all there, disc access is very good, and looking at the way the whole game is put together right down to the intro it's one of the most amazing Amiga Adventures every written!

"[15] Stuart Campbell of Amiga Power opined that Core Design's rival 1992 fantasy adventure game Curse of Enchantia (also published by Virgin) was "a funny version of Lure of the Temptress with a different plot.

Gameplay screenshot from the game's opening chapter of dungeon escape