In December 1941, Japan invaded British-controlled Burma, opposed by a hastily arranged alliance of British, Indian and Chinese forces.
The end of the game is dependent on how long the Japanese forces are in India, how soon the Allies occupy Rangoon, and how soon the Burma Road is built.
[6] Critic Brian Train, writing in 1999, noted "The game attracted polite attention when it came out and has always been sought after by collectors and people interested in the subject.
Barnard concluded, "The game does prove to be a bit of a sudden death in that if some factor, for example supply, goes wrong for you as a result of enemy action or your own inaction, your forces can be cut up very badly."
Vasey concluded, "There are one or two holes in the rules but basically it is a well-designed game with the accent on good planning and a lot of hard fighting.
"[3] In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer commented on the "Suitably jungley-looking map with lots of difficult terrain, which helps the thin Allied defences to stop a Japanese breakthrough."
"[4] In the November 1977 issue of Fire & Movement, Raymond Lowe was displeased by the way the rules were written, calling them "shoddy" and "too sketchy and full of loopholes."