Detroit is a turn-based business simulation game that puts one in charge of a fledgling automobile company starting in 1908 (the year the Ford Model T was introduced).
Most of these events negatively affect demand for all cars, with the exception of the energy crisis which targets low-mileage vehicles.
The different aspects of the business are covered by different buildings at the factory (which is actually a pictorial representation of the main menu).
Clicking on one of these buildings will bring up the following departments: The manager's office acts as the player's interface to the numbers end of the business.
A unique feature available in the manager's office is the ability to print most reports to the computer's printer.
These fields range from aesthetic changes such as body shape) to more technical ones such as new engines, suspension, brakes, safety and luxury features.
The game references many real-world auto features as the fields progress, such as "drum brakes", "windshield wipers", and more.
Generally, the better performance of the car, the more likely its success, especially if it conforms to the demands of the time or excels against the competition.
Examples of media one can advertise with include billboards, newspapers, women's magazines, radio and television.