Victory is achieved through a combination of infrastructure investments, the stock market, piracy, sabotage, and of course trade goods.
In the year 2375, Humans share the galaxy with four other races, the Colikars, Tesarians, Secanii, and the Krec N'had.
The demands include a monthly rent paid by the player, the delivery of a specified good at regular intervals, and an agreement to build a specified piece of infrastructure on the planet within a certain timeframe.
Sudden changes in the markets may also be announced throughout the game, giving the player the chance to make a quick profit.
[1] World Village (Gamer's Zone) wrote "The plot was a little thin for my taste, but if reading the business section of the paper excites you, then this game would be a must for you.
I see parts of Railroad Tycoon, Civilization, Sim City among others, as well as the obvious connection to Air bucks v1.2.
"[2] Computer Gaming World said "If you love to create ornate moving sculptures that generate endless money but do very little else interesting, then SPACE BUCKS will have some appeal for you.
Set at its hardest level, the game offers two or three hours of challenge before your empire grows to the point that nothing can really harm it and you simply sit around absorbing planets from your competitors and doing more and more unwieldy upgrades to your entire fleet.
"[citation needed] Computer Games Magazine wrote "Dealing with manufacturing, the bank and stock market, and random events do add a few things (bowling pins and knives?
At the beginner level I played (and quickly lost) four games before I'd gotten a business that was even barely stable (and I was at the bottom of the pack).
Beginning business sim fans might get more out of Space Bucks than I did, but I suspect advanced gamers will want to stick with a more detailed game like Capitalism.