Caverns of Minos is a vertically-scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store.
[1] Its biggest influence is Caverns of Mars from 1981, but includes elements of Lunar Lander and Oids.
Unlike the original Caverns of Mars, the ship in Caverns of Minos does not descend at a fixed rate: it is sped up gradually by gravity and the player can choose to fire thrusters to slow it down or move it upwards.
The game supports four play modes, with a different ship provided to the player in each: Caverns of Minos received positive reviews from London's Metro Magazine[2] and G4TV.
Pocket Gamer[5] published a generally positive review, but criticized the game's surreal graphics and sound, describing it as "An accomplished shooter... but Minos is just plain weird and some won't be able to look past the madness."