Space Giraffe is a fixed shooter video game by Jeff Minter and Ivan Zorzin of Llamasoft.
[1] The main graphics engine is based on the Neon Xbox 360 light synthesizer visualisation software built into the console.
Enemies appear in notably greater quantities than in Tempest, beginning at the opposite end of the third dimension and approaching the player, firing bullets.
The inclusion of obscenity is Minter's known way of preventing mainstream gaming media from reproducing early work-in-progress screenshots, by rendering them unprintable.
Dan Amrich ("OXM Dan") gave Space Giraffe a 2/10 rating, stating "You'll frequently die because you couldn't pick out the pulsating assassin from the warped playfield floating over the throbbing LSD nightmare that is the background, which makes this game uniquely aggravating.
[16] Space Giraffe has received a more positive review from Angry Gamer, scoring an unusual "Holy crap this is awesome hell yes / 10".
[18] The reviewer 'Flamey' praised the addictive mood of the game, although on the Angry Gamer podcast, Space Giraffe was called "annoying and pointless", with a reviewer commenting of the creator of the game; "Jeff, we love you, we just don't love Space Giraffe."
[21] Minter himself has expressed disappointment at the low sales of Space Giraffe, especially in being outsold 10-to-1 by a remake of Frogger.
[24] The song was later lost by Jeff, but recovered[25] by a member of YakYak.org, eventually finding its way into Space Giraffe.
Per Ivan Zorzin, one of the developers who worked on the game:Now to make a bad story really short let's say so "forget to talk about anything with 'Atari' unless you have a really big wallet and you want to be raped".
The "mu-mu" noise that is heard when the player collects a power pod is a KLF sample from the track "What Time Is Love?