In the game, players guide a clay ball over a series of hills with the objective of squashing monsters on the way down.
[5] Clay Jam is Brighton, England-based developer Fat Pebble's first game as an independent studio.
[3] To produce the game's graphics, art director Chris Roe modeled monsters out of 44 pounds of clay and used 400 toothpicks to scaffold the designs.
[2] Everyday objects were used to create the sound effects and local musicians were employed to produce the game's music.
[2][6] Launched in June 2012, the partnership includes Fat Pebble, Atari, Crash Lab, Phosphor Games Studio and Sava Transmedia.