Control (video game)

As Jesse Faden (Courtney Hope), the Bureau's new Director, the player explores the Oldest House – the FBC's paranormal headquarters – and utilizes powerful abilities to defeat a deadly enemy known as the Hiss, which has invaded and corrupted reality.

The environments of the Oldest House are designed in the brutalist style common for many government buildings created during the Cold War era, serving as a setting to show off the game's destructive environmental systems.

[2] Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy's previous titles which were primarily linear.

These AWEs are affected by the human collective unconscious and have a variety of "paranatural" effects, including the creation of Objects of Power, archetypal items which grant special abilities to their wielders.

The protagonist of Control is Jesse Faden (Courtney Hope), who is chosen by the Board as the director of the FBC to replace the recently deceased Zachariah Trench (James McCaffrey).

After discovering an Object of Power in the form of a slide projector, the two children accidentally unleashed paranatural forces which caused Ordinary's adult population to vanish.

Other notable characters in Control include missing Head of Research Casper Darling (Matthew Porretta), research specialist Emily Pope (Antonia Bernath), security chief Simon Arish (Ronan Summers), Head of Operations Helen Marshall (Jade Anouka), Panopticon supervisor Frederick Langston (Derek Hagen), and Ahti (Martti Suosalo), a mysterious Finnish janitor.

Ahti, a paranatural entity who manifests as a janitor, gives Jesse a cassette player which enables her to navigate an elaborate maze protecting the slide projector's chamber in the Research Sector.

She finds the slide projector missing, but learns that Trench and Darling used the device to enter an alternate dimension known as Slidescape-36, where they discovered an entity they dubbed Hedron.

Jesse finds the slide projector in the Executive Sector, where Dylan and the Hiss are attempting to enter the Astral Plane through a portal and overtake the Board.

In the aftermath, the Oldest House remains infested by the Hiss and under lockdown to prevent its escape, but Jesse has come to terms with her new role as director and resolves to find a solution together with the FBC's surviving personnel.

Torn between the two entities, Jesse is eventually able to restore the Nail, but tremors occur between the Oldest House and the Astral Plane which threaten to destroy both dimensions.

Following the events of Alan Wake (as described in Control), Emil Hartman, a psychologist who attempted to investigate and exploit this power, was confronted and arrested by agents of the FBC, who confiscated all of his research on the lake.

Alan also implies that his writing helped cause the Hiss invasion, as to create a "crisis" for his "hero", Jesse, as part of his attempt to escape from Cauldron Lake.

[15] The mundane features of the Oldest House helped to contrast against the paranormal aspects of the game, thus well-suiting the new weird, according to world design director Stuart MacDonald.

[16] Other films, like Tinker Tailor Soldier Spy, evoke the concept of repetitiveness, process, and ritualism in these agencies, and that was used to define some of the internal artwork and architecture.

[16] Art director Janne Pulkkinen stated they looked at real world churches and other places where ritualism is common, as lighting and design of those spaces are often used to draw attention to specific points of interest.

[15] Poets of the Fall, an alternative rock group that are close friends of Remedy, provided songs for the game, including "Take Control", in-game stated to be by the fictional band "The Old Gods of Asgard", itself an allusion back to Alan Wake.

To achieve this, Remedy replaced the Havok physics in their in-house game engine with PhysX, and improved their artificial intelligence to enable enemies to take advantage of these changes.

505 provided marketing and publishing support and a fund of €7.75 million to assist the game's development, while Remedy retained the intellectual property rights to Control.

[45] Remedy affirmed plans for at least two additional content expansions to Control, titled "The Foundation" and "AWE", both narratively set after the main game with Jesse taking on her role as the FBC Director.

However, at the time of Control's launch, the specifics of this content had yet to be determined, according to narrative designer Brooke Maggs, as the team's focus was on addressing performance issues for the console version of the games.

"[77] Phil Iwaniuk of PCGamesN gave the game a positive review and stated it as "a gripping descent into something between alternate history and fever dream, realized beautifully in audiovisual flair, and lacking just slightly in the combat itself.

"[78] Sam Loveridge of GamesRadar+ awarded it 4.5 out of 5 stars and praised its "unique" setting, "TV-like" storytelling, "phenomenal" characters and "downright bonkers" moments, though criticized its short length.

[79] James Davenport of PC Gamer gave the game a score of 88/100 and praised its "mystery, wonder, and glorious room-destroying combat", though criticized its "thin" protagonist and "abrupt" ending.

[81] Peter Brown of GameSpot gave the game 8/10 and praised the "gorgeous" art style, "fascinating" sets, "stylish" combat, though criticized the "confusing" map.

"[83] Michael Leri of GameRevolution gave the game 9/10 and praised the "fast-paced" combat, "intriguing" lore, challenging puzzles, cast, "beautifully constructed & destructible" environments, though criticized its "shaky performance on non-Pro consoles", "overly punishing" boss fights and long checkpoints.

[84] Michael Huber of Easy Allies gave the game 9/10 and stated it as an "incredible marriage of storytelling, world building, exploration, and combat", praising the "obsessive" attention to detail, ensemble cast and the protagonist.

"[86] Gabe Gurwin of Digital Trends gave the game 3.5/5 and praised the gunplay, abilities, cast, presentation and setting, though criticized its story, texture issues, "filler" side missions and "unoriginal" powers.

[88] Digital Foundry and Polygon considered Control on PC to potentially be a "killer app" for Nvidia's RTX graphics cards, citing it as helping to enhance the game's visual style.

In Control , Jesse will gain various special powers such as the ability to levitate .
AT&T Long Lines Building served as inspiration for the Oldest House.
Control is one of the first games to support new graphics cards with real-time ray tracing . Here, the bottom image, with ray-tracing turned on, shows reflections of lights and other surfaces in the marble floor, compared to the more traditionally rendered version, shown on top.