Cosmic Fantasy 2

Cosmic Fantasy 2, known in Japan as Cosmic Fantasy 2: Bouken Shounen Ban (コズミック・ファンタジー2 冒険少年バン) is a role-playing video game developed and published by Nippon Telenet in Japan in 1991, and localized and published by Working Designs in North America in 1992, for the TurboGrafx-CD (PC Engine CD-ROM²) video game console.

The one distinguishing feature is in the predictability of the battles: all of the enemies, even the bosses, are unable to use spells, items, or special moves of any sort, and are restricted to performing a normal attack each turn.

Upon his arrival, he finds Darva, an old magician who knows the secret of Galam's powers because of his past years of him experimenting his black magic.

Robert convinces her not to do that because it may be illegal for her to investigate an emergency distress signal on Idea, but Babbette is not happy by the way she feels and decides to disobey his orders and find Pico herself.

Pico finds his father, Nayan, and decides to stay on Cobra's ship until Van and his friends have defeated Galam.

After countless battles of endless adventures, Van finally sees Laura in an old house, where she lives with a servant named Mary on her side.

Van decides to recruit Cobra, Sayo, and Babette to team up and go after Galam in order for them to bring Laura back to Clan Island.

Peace is restored and Van, Babette, and Pico have officially become true Cosmic Hunter members along with Cobra, Sayo, Nayan, and Marley, and they all fly away together where their adventures continue across the galaxy.

They stated that, with "dozens of detailed cinemas, an original plot, a huge world to traverse" and a challenging quest, "this CD literally blows away all of the other RPGs to date!

[9] Writer Christian Nutt felt that Cosmic Fantasy 2 was the most promising choice for "the next great RPG" and discussed how compelled he was to progress in the story and see the game's cutscenes.