[4][5] The game features real time 3D animation in pre-rendered sets, using the 'Warp' technology.
Market research firm PC Data reported North American retail sales of 11,252 copies for Time Machine during 2000.
[9] GameSpot thought the game alternated between a "nonsensical story" and "infuriating puzzles".
[10] IGN felt that the game didn't push the boundaries for Cryo and tested player's patience.
[13] John Walker of Rock Paper Shotgun criticised the premise of making H. G. Wells the time traveling protagonist himself.