Versailles 1685

The game revolves around Lalande, a young valet de chambre, who is called by Alexandre Bontemps in the early morning of the summer solstice 1685 after a strange pamphlet is discovered (which at the bottom figures a title of Aesop's Fables: "the frogs and Jupiter"), written by a schemer who threatens to set fire to the castle, all the while littering it with satirical pamphlets and clues which, if correctly pieced together, could save the castle from its potential fate.

After eavesdropping on a conversation between Hardouin Mansart and Jean Racine he stumbles across Charles Lebrun, who asks him to look for his lost painting sketches which he needs later in the morning.

Upstairs he manages to open a sealed chest in an upper secluded blue boy bedroom, which exposed reads another of Aesop's titles: 'the hens and the chicks'.

In one of the conversations in the Hall of Mirrors, an unknown courtier (in talk with the princess of Conti) is alluded to, potentially referred to as 'the marquis de Scaparella'.

After attending the start of the noon mass, Lalande finds himself in the grand appartement, where he stands opposite a restricted "chamber of secrets" to which the guard tells him he can only enter with Bontemps' written permission.

Running adjacently leftwards to the last three rooms is the minstrel's gallery (where Jean-Baptiste Lully) can be seen at work and that can only by accessed via a discreet locked doorway in the Apollo salon, which he manages to open by retrieving the key from a swiss guard at the bottom of the ambassador's staircase.

After two visits to Jean Racine (in talk with the marquise de Montespan above the ambassadors' fountain) - while having retrieved the second key and a third pamphlet along the way - Lully finishes the transcription, which reads: 'the mice and the hanging cat'.

Inside the small dark room stands a table with a set of medals (as mentioned in the second pamphlet - to which there is one exception) in the drawer, which he calks with a burin and paper picked up along the way.

During the king's afternoon work session, Lalande seeks help from the Cardinal de Bouillon in the Grand appartement to fill in the gaps of the pamphlet (who manages to deduce "dragonnade", a term employed by the Protestants to describe the harsh royal repression measures).

Lalande makes his way down to the sacristy of the chapel (to the left at the bottom of the ambassadors' staircase) where he finds a third key in one of the drawers with a paper depicting the king healing scrofula.

With the help of the Père Lachaise he manages to fill in the remaining gaps; the underlined word particles yield yet another of Aesop's titles: 'the file and the dragon'.

Shedding light in the Jupiter salon and using a ladder to reach the scaffolding (intended for earlier purposes) he sights a small box trapped in the chandelier.

Relieved of having avoided the worst he collects the box and finds a lengthy paper inside, with eight sets of instructions (no doubt that each one corresponds to the eight Aesop titles gathered hitherto) that also mentions the presence of four keys spread around the castle, the last one hidden in an orange tree.

In the rotunda at the far end of the grove, he comes across the Duc du Maine, lying in discomfort who implores for help, Lalande doubles back to the apothecary, relieves the duke, then retrieves a map eliciting the correct path in which the labyrinth is designed to be ambled through.

This gif shows a sample of the development process for each set. While the Ambassadors' Staircase was destroyed in 1752, the developers painstakingly reconstructed it using 800 documents from the archivists: Réunion des Musées Nationaux and Textuel publishers. The set was modeled using 3D Studio 4, then maps and textures were plotted in consultation with the Curator of the Museum of Versailles. Next, characters were placed into the space according to the storyboards. Lastly, the lights were added, and the virtual cameras were placed for the computer to render. [ 1 ]