Damocles (video game)

While also featuring less standard physics (e.g. teleportation), it includes a detailed representation of the dynamics of the Gamma System and even has a simplified form of special relativity.

One of the game's many solutions involves manipulating various planetary bodies in order to make use of the changes in gravitational pulls to divert the Damocles comet.

From an aesthetic point of view, the inclusion of celestial physics allows the player to experience attractively-rendered sunrises and sunsets while on planet surfaces as well as various satellite occultations.

Unlike Mercenary, Damocles represented the game environment using filled polygon graphics, allowing a both more realistic and colourful world.

[8] John S Davison for Page 6 said: "For me Damocles has everything – top notch presentation, excitement, depth, lots of humor, addictiveness...

[10] Eugene Lacey for ACE said that "Damocles has everything – the thrill of discovery, the fun of exploration, a totally believable world, a tough challenge, and even the odd bit of blasting".

[13] Brian Nesbitt for Computer and Video Games concluded: "Fluid solid 3D graphics generate a wholly believable environment which is a joy to explore, and the unique feeling of being there is exemplary".

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