Dawn of the Monsters

Three decades later, humanity establishes the Defense Alliance Worldwide Network (DAWN), and recruits the help of four different guardian creatures (Megadon, Ganira, Aegis Prime, and Tempest Galahad) in an attempt to retake the planet from these beasts.

[2] The game's campaign features 35 different levels and takes place in four major locations (Toronto, Foz do Iguaçu, Cairo, and Tokyo).

[1] Director Alex Rushdy described the art style as a mashup of Japanese manga and the works of Mike Mignola, the creator of Hellboy.

[10][11] Stuart Gipp from Nintendo Life praised the extensive customization options and augments, which added variations to the game.

[13] Writing for Destructoid, Chris Moyse strongly commended the game's visuals and described it as "dazzling" and "one of the finest 2D releases in years".

While he enjoyed the combat system for its depth and complexity, he believed that the game failed to present enough challenges to players.

He concluded his review by writing "fans of either beat-em-ups or giant monsters will want to grab this game sharpish and get to smashing and demolishing the enemy forces".