Day Dreamin' Davey

Day Dreamin' Davey is an action-adventure game developed by Sculptured Software and published by HAL Laboratory for the North American Nintendo Entertainment System in June 1992.

[5] It takes place on one day of Davey at school, which involves him going through seven daydreams[6] of himself being in three historic locations: Ancient Greece, Middle Ages, and the Wild West,[5][7] with stopovers in "Outer Worlds" such as Winterland, a quicksand area, and a "Cloud City", filled with the Titans along the way.

During his journey, Davey encounters Greek deities, such as: Apollo, Artemis, Athena, Charon, and Hades; while fighting against the Cyclopes, Cerberus, and Medusa.

[9] Day Dreamin' Davey was released to little press coverage, with only a Nintendo Power guide for the first seven levels a year prior to the game's release[13] and a mixed review published in Game Players; in it, Patrick Baggatta wrote that it had strategy-solving elements that made it interesting enough for young kids but also was too limited in locations used and was overly long to the point of turning an "original concept" "tiresome".

In a review for Hardcore Gaming 101, Adrian Sandoval opined that despite "an imaginative high concept that allows for a variety of level settings and game mechanics," the "slapdash and sloppy" programming and design choices ruined it; these include the weapons not being cancelled if both A and B are pressed to jump, an awkward method of obtaining items from non-player characters, re-used stage layouts, and combat involving poor hit detection and unclear feedback.

Davey battles thieves in the medieval-themed level.