Super Scope

The peripheral consists of two devices: the wireless light gun itself, called the "Transmitter", and a "Receiver" that connects to the second controller port of the Super NES console.

On the end is the infrared receiver lens, approximately 1 inch (25 mm) in diameter, which picks up the light from a TV.

The end of the eyepiece is very simple: it is a cylinder with the diameter of a quarter, with a removable rubber piece through which the shooter looks.

On the front is an oval-shaped black area, receding back from the two sides to an infra-red transmitter about the size of a dime.

At the end of the frame, the game software can retrieve this stored position to determine where on the screen the gun was aimed.

Most licensed Super Scope games include a calibration mode to account for both electrical delays and maladjustment of the gunsight.

The Nintendo Super Scope (without its sight)
European model with orange firing button
The inside of the Super Scope
The receiver box that plugs into controller port, meant to sit on top of the TV