[2] As critic Paul Pettengale noted, "the main thrust of the plot here involves a piece of Warpstone that crashed to the ground from the skies over 100 years ago, and the attempts that a band of Skaven are making to recover it.
The third installment, Death on the Reik, was written by Phil Gallagher, Jim Bambra, and Graeme Davis, with cover art and illustrations by Martin McKenna and Ian Miller, and cartography by Charles Elliot.
82), Richard A. Edwards had high praise for Death on the Reik, commenting that, "Those Game Masters who want a well done town for use in their own campaign could certainly use the information provided ...
"[9] In the September 1987 issue of White Dwarf, Phil Gallagher noted the "variety of locations throughout the Reikland, with numerous sub-plots and motivations for the GM to use as prods when necessary."
The depth of the plot, the characters which are there to be met, and the glorious locations make this one of the finest adventures you're ever likely to run or play - rarely are scenarios that you buy as good as the ones you write yourself, but in this instance, you're going to be awestruck by the sheer quality of what's been put together."