In 2013 Games Workshop stopped producing the miniatures and started to remove them from their webstore as stocks ran out.
A freely downloadable "Living Rulebook", along with supplements and archived magazine articles, are available through the fan-administered site Specialist Games.
This supplement includes slightly revised lists for the six original armies (High Elves, Empire, Dwarfs, Chaos, Orcs and Goblins, and Tomb Kings of Khemri), alongside new lists for eight forces (Dark Elves, Skaven, Bretonnians, Lizardmen, Kislevites, Vampire Counts, Daemonic Hordes, and Araby).
The Warmuster publication aimed to promote ongoing development of the game but has since been superseded and refined (see below for Warmaster Revolution).
In 2010 Warmaster 2nd Edition was released, which compiled and clarified the siege rules written for the game over the preceding 10 years.
Its release coincided with a marked upturn of interest with the game, due in no small part to the launch of Warmaster Podcast in 2016.
With a growing FB community, YouTube videos and more tournaments globally, Warmaster is experiencing a renaissance with an expanding base of new converts and returning players.
Also in 2005 Warhammer Historical published Warmaster Ancients, a modified version of the Fantasy rules suitable for battles covering a period from early Biblical times to 1066.
This supplemental book contains 30 new army lists and a number of significant rule changes from the Fantasy and Ancients version.
Knights are introduced as a powerful unit shifting the game balance back towards cavalry, like in the original, Fantasy version.
Special rules are provided for sieges, period equipment, and larger command elements called batailles.
In the original 10 mm Games Workshop-produced miniatures, figures are cast 6 men to a strip, though many gamers base their miniatures with other maker's figures to produce 4-12 figure-per-base bases in order to create a variety of mass effects.
However, they had significant drawbacks – cavalry under the fantasy rules were too powerful, skirmishers too weak and some historical troop types were not catered for at all.