Deathmaze

[1] Unlike fantasy role-playing games such as Dungeons & Dragons that require a gamemaster to moderate the monsters and dungeon design, or games with numbered paragraphs such as Flying Buffalo's Buffalo Castle solitaire expansion for Tunnels & Trolls, players in Deathmaze randomly draw counters to create the dungeon and its inhabitants.

In addition, Simpubs, the British subsidiary of SPI, released its own boxed set of the game.

Following the demise of SPI, RPGamer Japan acquired the rights to Deathmaze and released a Japanese version, Death Maze: 死の迷宮, in 2003.

[4] Goldberg commented that "if one ignores the premise, Deathmaze will hold the attention of the purchaser as well as any of the recent releases.

However, Alexander questioned whether this game would be a draw for traditional fantasy role-players, saying "there is no scope for characters to interact with the environment, as it is essentially passive, even if hostile.

But he concluded on a positive note, saying, "What we have here is not a role-playing system but straightforward 'kick-in-the-door' fantasy gaming.

"[1] In a retrospective review of Deathmaze in Black Gate, Deven Atkinson said "Yes, it is a simple game and I really like it.

On those rainy days when I can't get out to hike or to work in the garden, I can see myself pulling DeathMaze off the shelf and playing a game or two.

Original plastic bag version with artwork by Howard Chaykin , 1980