Released in 1982,[1] it is a port of the arcade game, where Mario is a carpenter attempting to rescue his girlfriend from an evil, or at least angry, ape.
The player must trigger a lever on the upper screen, activating a hook, which Mario must then jump and catch.
[3] In this game, Mario gives payback to Donkey Kong for stealing his girlfriend, Pauline, by locking him up in a cage.
[1] In this game, the player controls Donkey Kong, who is placed on a barrel while juggling pineapples and avoiding flames.
Donkey Kong Hockey was developed by Nintendo R&D1 and released in 1984 as part of the Game & Watch Micro Vs. series.
The game's clamshell design is unusual in the series; it opens horizontally like a book (in the Japanese right to left reading order) and not vertically (like the Nintendo DS).
The remakes add a new twist to the game by having Bowser, who waits at the top middle of the screen, cause the conveyor belt to reverse on occasion, forcing Mario and Luigi to correct it with switches placed at their sides.
[1] The game consists of a military-clad Mario delivering bombs from left to right, while keeping them away from flaming oil spills and enemy torches.
It features a colour LCD screen without an internal back-light, which faces downward in order to expose the translucent rear to an external light source, e.g. daylight.
If the player moves to the center when an elevator is not present, Mario falls to the bottom and loses a life.
Losing a life may also occur if the player stays on the elevator too long, in which case Mario will either fall or be crushed.
There are safe zones at the top and bottom of the elevators allowing Mario to hang without danger of being hurt.
This version was limited to 10,000 units, never sold in stores, and given away to winners of the Famicoms F-1 Grand Prix tournament.
Mario must avoid getting trapped behind walls as the screen scrolls and navigate successful jumps which can lead to falling into the water below.
Upon beating the eighth level, Mario receives a kiss from the princess, Bowser is thrown out of the castle, and then the game loops with longer distances.
From the early mid-1980s to the late mid-1990s, Nelsonic Industries produced a line of multi-purpose wristwatches called Game Watches.
Gameplay was roundly criticized as oversimplified, however, and the watches were considered to have been largely unsuccessful in evoking their original NES title namesakes.
Super Mario Brothers 3 was described as "nothing like the NES game" and its single-screen layout resulted in play dynamics that were described as "boring".
[16] In 1992, Epoch Co. was licensed to print a series of Nintendo-themed cards for their Barcode Battler II platform.