Retro was founded on September 21, 1998, as an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg, hoping to create games for the upcoming GameCube aiming at an older demographic.
[6] Despite its troubled production cycle and initial skepticism from fans,[12] the game was released on November 17, 2002, in North America to universal critical acclaim and commercial success,[13] selling over two million units worldwide.
The developers decided against recycling the features of the first game while creating Metroid Prime 2: Echoes, and instead used new sound models, weapon effects, and art designs.
[15] Producer Kensuke Tanabe later revealed in an interview that the game was just about thirty percent complete three months before the strict deadline Nintendo had set for a release in the 2004 holiday season.
[23] Originally envisioned as a launch game for the Wii in November 2006,[21] Corruption suffered many delays, but eventually being released in August 2007 generally positive reviews, and over 1.60 million copies sold worldwide.
The eventual developer, Nintendo Software Technology (NST), worked closely with Retro to design the game's art and characters to make sure that they fit into the overall Metroid series.
[25][26] In April 2008, Retro saw the departure of three key developers, designer Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews,[27] who went on to form their own company, Armature Studio.
[30][31] Similar to New Super Mario Bros., the game was developed with the intention to invoke nostalgic feelings in the player with its art style and sound, while trying to provide them with new gameplay experiences.
[38] At E3 2012, Nintendo of America president Reggie Fils-Aimé told IGN in an interview that Retro is currently "hard at work" on an untitled project for the Wii U.
[39] On February 28, 2014, Kensuke Tanabe announced that Retro Studios was working on a new game, which CEO Michael Kelbaugh declared had been in development for a few months since Donkey Kong Country: Tropical Freeze was finished.
[40] In August 2015 however, during an interview about Metroid Prime: Federation Force, Tanabe said that he was not quite sure about what Retro Studios was working on, leaving the impression that he was no longer involved with their unannounced project.
[44] However, in a video released on January 25, 2019, Nintendo EPD general manager Shinya Takahashi announced that Metroid Prime 4 had been delayed, and that development had been restarted with Retro Studios.