Donkey Konga

Donkey Konga[a] is a series of rhythm video games developed by Namco and published by Nintendo for the GameCube.

", is the 2004 sequel to Donkey Konga for the Nintendo GameCube, a video game where the player must pound on a special, barrel-like controller called the DK Bongos along with a selected song.

Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames.

This is the only Donkey Kong game to be rated T for Teen in North America, as it contained lyrics not suitable for younger players.

[2] Maxim gave the game a score of eight out of ten and said that four bongos should be added "to create a frenzied, unholy din suitable for ritual virgin sacrifice".

[15] The Sydney Morning Herald gave it four stars out of five and wrote: "The beginner's level is a breeze, but Konga later becomes deliciously challenging, with hilarity-inducing flustered panic as you start to fall behind and surprising levels of concentration required to clap instead of drum.

[16] The New York Times, however, gave it a mixed review and said: "Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end".

The player hits notes as they pass through the middle of the screen.