Donkey Konga[a] is a series of rhythm video games developed by Namco and published by Nintendo for the GameCube.
", is the 2004 sequel to Donkey Konga for the Nintendo GameCube, a video game where the player must pound on a special, barrel-like controller called the DK Bongos along with a selected song.
Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames.
This is the only Donkey Kong game to be rated T for Teen in North America, as it contained lyrics not suitable for younger players.
[2] Maxim gave the game a score of eight out of ten and said that four bongos should be added "to create a frenzied, unholy din suitable for ritual virgin sacrifice".
[15] The Sydney Morning Herald gave it four stars out of five and wrote: "The beginner's level is a breeze, but Konga later becomes deliciously challenging, with hilarity-inducing flustered panic as you start to fall behind and surprising levels of concentration required to clap instead of drum.
[16] The New York Times, however, gave it a mixed review and said: "Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end".