An adaptation of the 1983 arcade title, players control protagonist Dirk the Daring who is tasked with rescuing Princess Daphne from the dragon Singe.
Players control protagonist Dirk the Daring as he enters a castle to rescue Princess Daphne from the dragon Singe.
[2][3] Because of the recognition Tarzan garnered for Digital Eclipse, they decided to use it on another game, and Dragon's Lair seemed like a good fit.
[2] A quantizer called tile killer was created to do this, where they would put frames through it, clean up the output, and run it through it again to see if it got big or small.
[3] The artists attempted to reduce the amount of data in the art assets, using tactics such as replacing backgrounds with small details with monochrome blocks.
In response, Capcom elected to manufacture fewer copies instead in order to match how much money they wanted to invest in the game.
[citation needed] Dragon's Lair has received generally positive reception, holding a 76.50% score on Game Rankings.
"[2] In their preview, GamePro writer Bad Hare praised the designers' seemingly impossible accomplishment in accurately adapting the game.
[1] Bad Hare reviewed it in the next issue, commenting that despite some shorter stages and frustrating controls, the visuals were worthwhile for arcade game fans.
[9] GameSpot writer Frank Provo, despite noting some cuts that had to be made, considered the transition from arcade to Game Boy Color to be "amazingly faithful."
[11] Nintendojo writer Ed Griffiths described it as a "labor of love," stating that fans of Dragon's Lair will enjoy it.
[12] IGN writer Craig Harris praised the game's visuals and technical achievement, and said that its accessibility made it suitable for a handheld console.
[13] Hardcore Gaming 101 writer Collin Pierce praised it as a "shockingly good" version of Dragon's Lair due to the hardware's limitations.