Players can move their party to visit towns, wander the world map and initiate battle stages (similar to dungeons).
Alternatively, players can work together to complete the new "Time-Space Labyrinth", a series of multiplayer exclusive stages aiming to appeal to longtime Dragon Quest fans.
Fallen party members can either be resurrected by Yggdrasil Leaves or raise their alive companions' health and Tension by cheering for them.
One thousand years prior to the start of the game, the Seven Realms were locked in a brutal war that was brought to an end by the wisdom of a great king named Unos, and his descendants would continue to maintain this peace to the present day.
They agree to accompany the cousins as they investigate the growing discontent throughout the Seven Realms, culminating in a full-scale war with the Kings of the Beastlands.
The "twin" is revealed to be Fractos, Unos's brother who triggered the war 1,000 years ago and manipulated all the recent events (among them killing Cesar's father) so he could plunge the world into darkness.
During the chaos, Lazarel and Teresa realize that they are not cousins as originally thought, but twin siblings and descendants of Unos.
Dragon Quest Heroes II was developed by Omega Force, who are better known for their Dynasty Warriors hack and slash series.
[5] In an interview, series producer Ryota Aomi detailed feedback about the original game, and it was distilled down to requests for multiplayer, a more "adventurous" battlefield, and the ability to change jobs.
[6] Dragon Quest Heroes I·II, a compilation featuring both games in the series, was released as a Japanese launch title for the Nintendo Switch in March 2017.
[13] GameSpot loved the open areas being paired with more intense story-driven "war zones", and further enjoyed online multiplayer for letting players encounter very powerful monsters to team up against.
[12] Polygon stated that the game was not great at either combat or its RPG elements, citing slow enemies and uninteresting quests.