Characters can control the forces of the High Solamnic Knights or their enemies, the Dragon Highlords.
The Dragons of Glory pack consists of: a stiff, double cardboard cover with tables and text on the inside so that they can be used during the game, a large two-sectioned map displaying the continent of Ansalon and the islands which surround it, 400 die-cut counters with a resealable plastic bag in which to store them, an eight-page rule booklet, and a 16-page campaign and scenario booklet.
The set gives details of the overall war and provides Battlesystem game statistics for the two opposing armies.
[2] Dragons of Glory is a simulation game, designed to allow players to produce their own timeline of historical events for the world of Krynn for an ongoing Dragonlance campaign.
He said that the game "isn't brilliant", calling the rulebook "rather unhelpful", and feeling that TSR (having purchased SPI) "could have put this together rather better".
[1] He felt that the explanation for the counters was poor, noting the absence of a key to identify which color represented which nation.
Staplehurst felt that although the retreating rule was a sensible option, it left the potential responses available for the attacker unclear.
He said that the game "didn't appeal to me as a simulation gamer", and that compared with "excellent fantasy games" such as White Bear and Red Moon and SPI's War of the Ring, Dragons of Glory seemed "to have been rather hastily put together and the rules and charts could have been much better organized".
[1] Staplehurst also believed that while the option of using the simulation to provide a unique historical background and context for a Dragonlance campaign sounded fine, this would require a large amount of bookkeeping and a very dedicated DM to manage.
[3] Traversa concluded his review by saying that "it would not be desirable to list all the problems with this game; but rest assured, there are enough to give players a real headache.