Lords of Waterdeep

Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012.

Players take the roles of the masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.

In 2013, Wizards of the Coast released the only expansion to date called Scoundrels of Skullport and an iOS version of the base game in collaboration with Playdek.

Each player is a different masked Lord of Waterdeep who as a group rule the city in secret, seeking to gain control of both its treasures and its resources.

The various adventurer resources, represented as orange, black, purple, and white cubes, are based on the four classic D&D character classes: fighters, rogues, mages, and clerics, respectively.

[3] Players place their agents on various spaces around the city which allows them to take actions like collect money (gold), gather adventurers (resources), draw or play Intrigue cards (single-use special abilities), or gain Quests (the fundamental way to earn Victory Points).

[7] According to Ben Kuchera of Penny Arcade, Lords of Waterdeep "has players hiring adventurers and vying for control of a single city".

It may not satisfy your dice-rolling, dungeon-crawling needs, but it's a wonderful game of intrigue in one of the Forgotten Realms' most notorious urban settings".

[11] Andrew Zimmerman Jones of Black Gate commented that "the folks over at Dungeons & Dragons have definitely come up with a quality product in Lords of Waterdeep.

A game of Lords of Waterdeep