Dudebro II

Alliance General Dawgless Lee takes place, where the protagonists are shown a polaroid picture of the eye-scarred and mustachioed Armando Pesquali.

The game was a 2D side-scrolling shooter that utilized 8 bit styled retro pixel art, and modern features such as complex physics and video post processing techniques.

Dudebro's health bar, named Brodiocity Meter, refills when the player performs certain tasks, such as killing enemies, rescuing ladies or drinking beer.

By exploring each environment, Dudebro can acquire additional weapons and gear, and collect medals which are used to access boss fights and unlock subsequent chapters.

The gameplay debut trailer, for instance, mocks forced hacking minigames and the ability to only carry a maximum of two weapons at the same time, both common in modern first person shooters: in the game, the first can be skipped by pressing a button, and the latter gets laughed at by the main characters during a cutscene.

Cuyahoga made up the title to mock another user who accused him of being a pedophile because he purchased and enjoyed the game Imagine: Babyz Fashion.

Ltd.[11] The game was originally set to be released as a 3D top-down shooter presented in a 3rd person perspective, with 2D sprite-based characters in 3D environments, developed with the Unity engine.

The gameplay was mission-based, with each map offering a certain number of missions that needed be completed in order to unlock the level's boss door.

Missions were accessed by touching medal-shaped markers scattered across the map and accepted in a subsequent prompt, and they could involve changes in level design, weapon sets and enemy spawns.

John Dudebro standing below the game title in a forest area from the Alaska chapter