Dusk of the Gods is an isometric-view role-playing video game developed by Event Horizon Software and published by Interstel Corporation in 1991.
The game plot takes place in the time shortly before Ragnarök, an epic battle at the end of the world in Norse mythology.
Many different weapons and armor are acquired as the player travels through the various regions, growing progressively stronger with each enemy defeated.
This was one of the first open world games that did not send the character on a linear path, as the player is free to explore the many maps in any order.
[citation needed] Allen L. Greenburg for Computer Gaming World praised the detail of Interstel's research into Norse mythology, but stated that "most players will probably find Dusk to be a very disappointing experience", with VGA graphics that "lack imagination", poor gameplay documentation, and "monotonous" text.