Anvil of Dawn is a 1995 fantasy role-playing video game developed by DreamForge Intertainment and published by New World Computing.
The player's character is then teleported in the already occupied and devastated land, where he strives to fulfill his quest to defeat the warlord and his minions.
While real-time 3D graphics were used by certain other dungeon crawl games at the time, DreamForge believed that their environments looked "flat and pixellated", and sought greater realism through pre-rendering.
[3] The goal of uninterrupted immersion led them to simplify the game's interface, to reduce the number of heads-up display icons and to include automatically updated quest logs, spellbooks and maps.
According to the company's Chris Straka, the team "made every effort to bridge the gap between the novice and the expert player", without automating too much of the gameplay.
So that players could immediately understand and play Anvil of Dawn, DreamForge chose to make the game completable with only the left mouse button.
"[9][10] Writing for PC Gamer US, Trent C. Ward called Anvil of Dawn an "attractive and enjoyable RPG that doesn't stretch the boundaries very far.
[12] In 1999, a writer for PC Accelerator reported that New World Computing initially planned to use Anvil of Dawn as the start of "an ongoing franchise" after its release.