Enemy in Sight is a card game for 2–8 players published by Avalon Hill in 1988 that simulates naval warfare in the Age of Sail.
If a red action card is drawn — it usually affects the active player negatively — it must be played immediately.
[3] Otherwise, the active player can use any card in their hand to attempt to sink or capture enemy ships.
[4] In The General (Vol 25, Issue #4), Craig F. Posey noted that, "While primarily a fast, playable game capable of being enjoyed by a variety of individuals (even your non-wargaming family), Enemy in Sight has much to recommend it to the devout board-oriented wargamer too."
He concluded, " I find that the added complication detracts more from the flow of the game than it adds to my enjoyment of it.