History of the World (board game)

In 1993, a new edition was published by Avalon Hill, who updated the visual design of the game and added a system of event card management.

During each empire's turn, its allocated units are placed on the board beginning from its capital or starting space and proceeding through contiguous areas and controlled seas or oceans.

[8] In Issue #78 of Casus Belli, Bruno Faidutti briefly reviewed the Avalon Hill edition, criticizing the graphic design for being plain and unappealing.

"[4] Matt Jarvis, writing for Tabletop Gaming, gave the 2018 edition a very positive review for its trimmed gameplay, component quality and design, and its "subver[sion of] the classic civilisation format," concluding that "Playful without feeling frivolous, History of the World is enormous fun.

"[10] The game's concept of scoring based on level of control in a region was cited by designer Jason Matthews as an influence on Twilight Struggle.