Wizards (board game)

The players each take the role of a druid, a wizard, or a sorcerer (who get their power from the dragons), and they must work together against the "Evil Spirit".

Each player tries to advance his or her character through four levels of power by completing quests (called "Tasks"), which involves travelling to several different islands.

Each game turn represents a day; if the players collectively have not completed ten tasks at the end of fourteen days, then the Evil Spirit attacks the islands, which usually choosing one of the islands at random and turning it over, removing it from play.

[1] Players who have advanced their characters to fourth level no longer need to complete tasks, but instead start collecting Sacred Gems from six High Wizards.

"[1] J C Conner reviewed Wizards for Imagine magazine, and stated that "Overall, a good game; long, but interesting and fun.