[1] In 1995, the book was updated to GURPS third edition rules, written by Chris W. McCubbin and Sean Punch, with extra material by Lloyd Blankenship and Steve Jackson, illustrations by Shea Ryan and Dan Smith, and cover art by Ken Kelley.
"[2] In the February 1996 edition of Dragon (Issue #226), Rick Swan felt that the second edition of this book "promises more than it delivers", pointing out that the "rigid format" of four pages per race left him feeling that "the writing feels cramped, suffering from an abundance of generalities and a shortage of specifics."
However, Swan called the race generation rules "one of the most elegant systems for creating original characters I've ever seen."
He concluded by giving the book an average rating of 3 out of 6, saying "If you're a GURPS fanatic too lazy to cook up your own statistics for dwarves and kobolds, Fantasy Folk might be worth the investment.
"[3] In his 1991 book Heroic Worlds, Lawrence Schick felt that "the 'independently focusable eyes' feature shows a definite Spawn of Fashan influence", and that the book includes "a few unusual choices for player characters, such as winged folk, insect men, gargoyles, ghouls, and 'exalted horses.