GURPS Steampunk

[1] GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters.

[2] Steampunk is a science fiction subgenre concerned with 19th-century industrial steam-powered or clockwork machinery, bringing the modern or futuristic concepts of robotics, computers, or other ahistorical machines into the Victorian era.

[4] He cites Michael Flynn's Prometheus Award-winning book, In the Country of the Blind, as one of his main inspirations for GURPS Steampunk.

[8] It starts with extensive factual information about the Victorian Age, before going into campaign possibilities that arise from steampunk technology and alternative histories and their.

[16] In 1991 and 1992, Sterling and Jackson respectively announced GURPS Difference Engine, an adaptation of the setting of the novel for the role-playing game, as "in the works".

[17][18] However the author working on the book died during its development, and although Space: 1889 contributor Mark Clark held discussions with SJG about submitting a proposal,[19] by 1997 the project was defunct.

Castle Falkenstein was a highly original role-playing game by Mike Pondsmith, which offered Victorian adventure in an alternate history where Steampunk technology operated alongside magic, and faerie races enriched the setting.

[29] GURPS Screampunk was a short supplement also published in 2001, written by Jo Ramsay,[30] which presented a combination of steampunk and gothic horror elements for roleplaying.

[31] Screampunk was praised by reviewers for the instruction it offered on including gothic horror themes in roleplaying games - advice that was seen as applicable outside of GURPS.

[32][33] Phil Masters was the main author of the following GURPS Fourth Edition works, published in electronic format.

The book includes a review of sources - both historical and steampunk fiction - and advice on using the setting in a roleplaying campaign.