Gain Ground

There are also ten completely new levels added to the Genesis/Mega Drive version, this Modern Epoch takes place in the streets of the city.

The fighters fill the same roles as their more powerful arcade/console counterparts, but are simplified to better suit the lower specs of the Master System hardware.

This Master System exclusive class can leave a trap on the ground at their feet for enemies to walk into and take damage.

The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a Gain Ground simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit.

In order to rescue the POWs, three of the bravest warriors were urgently dispatched to go forth into the deadly Gain Ground.Gain Ground started off as an arcade game.

Released in Japan, the United States and Canada in 1988, Gain Ground ran on the Sega System 24 architecture.

In 1992, a PC Engine Super CD-ROM² version (Gain Ground SX) was released by NEC Avenue.

The Mega Drive/Genesis version was released on the European, Australian, and American Wii Virtual Console in February 2007.

Chapter 15's title is "Gain Ground System" and both stages even have the party rescuing three of their companions (two in the first and one in the second) in true fashion to the original game.

[13] IGN's Levi Buchanan ranked Gain Ground as the fifth top Renovation game.

Arcade version screenshot