GameCube controller

The GameCube controller continued to endure even beyond its system's launch cycle, gaining varying levels of support from its subsequent successor consoles.

[7] The "Mario" design was also made available in limited quantities through the European Stars Catalogue for 5000 points.

[8] A number of limited edition GameCube consoles have been released which included matching controllers.

Colors released by Nintendo in their home country, Japan, include "Starlight Gold",[2][9] "Crystal White",[10] "Symphonic Green" (mint green),[11] "Hanshin Tigers" (black with Hanshin Tigers logo),[12][13] "Gundam Copper" (two-tone red with Gundam logo),[2][11] and "Transparent" which is in the "Enjoy Plus Pack +" bundle.

It communicates with the GameCube console wirelessly through a receiver dongle connected to one of its controller ports.

A specially-designed variant of the GameCube controller was created for the LodgeNet in some North American hotels.

The controller had seen at least four or five versions during its development cycle, and each build would be radically different on a monthly basis, containing new ideas and discarding old ones.

The green A button was made the largest to give the holder the idea that it performs the primary function.

[20] According to Ashida Kenichiro, one of the GameCube console's hardware designers, the controller was intended to be intuitive to the point where the player would forget they were holding it, but achieving that and adding many features proved difficult.

As games transitioned to 3D graphics, Nintendo debated whether the controller needed a D-pad anymore.

[22] The GameCube controller was released to Japan on September 14, 2001; to North America on November 18; to Europe on May 3, 2002; and to Australia on May 17.

[23] It was made available in numerous colors to boost its sales, following the same course as the Nintendo 64 due to the latter's improved performance.

In April 2008, Nintendo released a white GameCube controller exclusively in their home country, Japan.

[25][26] In 2014, the manufacturing production of the white controller was resumed under the Super Smash Bros. branding, again exclusively in Nintendo's home country.

[28] The controller has the same length cable as the 2008 re-release and also lacks the metal braces inserted inside the triggers (see above).

During E3 2018, Nintendo confirmed it would re-issue the black GameCube controller for use with Super Smash Bros.

This controller has the same length cable as the 2008 and 2014 re-releases and also lacks the metal braces inserted inside the triggers (see above).

The re-issued controller was released on November 2, 2018, and features a simplified variant Super Smash Bros. emblem design.

[30] The Switch itself and its games are capable of supporting the GameCube controller in both docked and handheld mode after a system update issued in October 2017.

Ultimate, Super Mario 3D All-Stars[39] and Grid Autosport[40] are among the Switch games that recognizes them as a GameCube controller in-game.

Ultimate, both Hori and PDP unveiled similar replications as USB gamepads for Nintendo Switch, both officially licensed.

[48] A July 2008 verdict found that a ban would be issued preventing Nintendo from selling the regular GameCube and WaveBird controllers in the United States.

Indigo GameCube controller from various angles
Standard GameCube controller layout, with WaveBird controller shape overlaid
Standard GameCube controller layout, with WaveBird controller shape overlaid
Platinum WaveBird controller with its receiver module
The LodgeNet GameCube controller
The prototype GameCube controller that was included with the development system, with its buttons adopting a color scheme similar to that of the Nintendo 64 controller
GameCube controller connected to a Wii
PDP's "Wired Fight Pad" series for the Wii and Wii U, which mimics the design and layout of the GameCube controller