Game classification

There are four basic approaches to classifying the games used in physical education:[1] Games further divided as per the physical activity are mainly divided into three categories: soft active sports, medium active sports, and highly active sports.

There are several methods of classifying video games, alongside the system of video game genres commonly used by retailers and player communities.

In addition to these, he points out that games (in general, not just video games) fall into classes according to the number of players.

Puzzles and Solitaire are one-player games.

[5] A third method, developed by Funk and Buchman,[6] and refined by others, classifies electronic games into six categories: general entertainment (no fighting or destruction), educational (learning or problem-solving), fantasy violence (cartoon characters that must fight or destroy things, and risk being killed, to achieve a goal), human violence (like fantasy violence, but with human rather than cartoon characters), nonviolent sports (no fighting or destruction), and sports violence (fighting or destruction involved).

Causes of uncertainty in a game