Fumito Ueda

His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using fictional languages, and use of overexposed, desaturated light.

In 1995, after trying to make a living as a visual artist, Ueda decided to pursue a career in the video game industry.

He joined the developer Warp and worked as an animator on the game Enemy Zero for the Sega Saturn under the director Kenji Eno.

[1] He described his time there as "arduous",[2] as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline.

Eno, who also owned the company, did not think he was that great a digital artist, but handpicked Ueda because of his talent with concepts and design.

In 2008, in the August edition of PlayStation Magazine, Sony Worldwide Studios boss Shuhei Yoshida commented that both Ico and Shadow of the Colossus took 4 years to develop as a hint that the game was under production, but was not close to release.

[13][14] In March 2020, Epic Games announced that they would be fully funding development, with the two companies splitting profits in half.

[1] In 2008, IGN ranked Ueda as one of their top 100 game creators of all time, saying that his knack for "creating atmospheric puzzle playgrounds with mute or near-mute characters instills a sense of isolation, yet provides an endearing feeling of hope as the protagonists seek simply to find an exodus or redemption from their weather-worn, ornate prisons".

Ueda in 2017
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