Unlike other fighting games, the primary gameplay mechanic of Indie Pogo is auto-jumping: characters landing on the ground or a platform will automatically jump back into the air.
Every character has access to a set of aerial melee attacks and special moves derived from those used in their original game, such as Shovel Knight wielding his Relics, or Captain Viridian inverting their own gravity.
During a battle, players can initiate a "pogo combo" by repeatedly bouncing off opponents' heads without taking damage, ending when the character touches the ground.
Collectible in-game trophies based on other indie titles can also be obtained via completing arcade mode with each character, winning them from a bonus game, or spending coins at a gashapon machine.
[5] The game was self-funded by Lowe Bros. Studios for three years before launching a Kickstarter campaign on September 12, 2017 with a $25,000 funding goal.