Gimmick! 2

The core gameplay revolves around mastering star-conjuring techniques, letting players ride stars to reach hidden collectibles that require precise timing and aim.

[4] Decades after the release of Gimmick!, Swedish developer and game director Niklas Istenes—a devoted fan of the original game—was dedicated to revive the classic by creating a sequel.

Initially, however, his efforts to acquire the rights from Sunsoft were met with resistance, largely due to Bitwave's lack of industry experience.

[4] The opportunity for a renewed partnership with Sunsoft arose after Embracer Group, a prominent Swedish video game company, acquired Bitwave.

This acquisition strengthened Bitwave's credibility and allowed Istenes to approach Sunsoft once more, this time successfully securing the rights to develop Gimmick!

Lead programmer Olof Karlsson, who had previously taken leave due to burnout, returned to the team, motivated by their collective dedication to bring the sequel to life.

's core experience, the team chose to streamline gameplay, focusing on the essential elements that defined the original and reducing any extraneous features.