The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons.
[8] The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration.
Controls consist of a two-position gearshift lever, a floor-mounted accelerator pedal, and a steering yoke with five buttons, and the cabinet also includes a dashboard with status lights.
The game begins with the player driving the fictitious G-6155 Interceptor, using the yoke, pedal, and gearshift to steer and control speed.
The car can be destroyed by a hard collision with another vehicle, if it is hit by an enemy weapon (including the craters blasted into the road by the helicopter's bombs), or by running far enough off the roadway (or waterway).
Available special weapons consist of oil slicks, smoke screens, and surface-to-air missiles; each is controlled by a different button, and the dashboard lights indicate which ones are available at any given time.
Gomez sketched out the in-game road map on a long scroll of drawing paper and also came up with the idea of the weapons van.
[9] In the United States, it topped the RePlay upright arcade cabinet charts for four months during 1984, in April,[11] September,[12] October[13] and November.
It retained the "Peter Gunn" music and incorporated a cooperative two-player mode, but the top-down view was replaced with a perspective from behind and above the car.
After Japanese video game developer Sunsoft ported Spy Hunter to the Nintendo Entertainment System, the company created Battle Formula with similar gameplay.
Another reboot of the series was developed by TT Fusion for the Nintendo 3DS and PlayStation Vita and released by Warner Bros. Interactive in October 2012.
The following September, Universal signed actor Dwayne "The Rock" Johnson to star in the film adaptation based on the game.
[31] In January 2004, screenwriters Mark Swift and Damian Shannon replaced the original writing duo to rewrite the script, with production slated for June.
In February 2013, Warner Bros. – the current theatrical distribution rights holders – announced that Ruben Fleischer was brought on board to direct from a screenplay by Carter Blanchard.
[40] In November 2015, Blanchard was replaced with the duo Neal Greaves and Sam Chalsen while Dan Lin and Roy Lee were set to produce the film.