[1] He is best known for his work at Bullfrog Productions on titles including Populous (of which he was a co-creator), Magic Carpet, and Dungeon Keeper.
[1] He left Bullfrog in 1999 to form Lost Toys, which developed two games including Battle Engine Aquila.
[6] He also wrote functions enabling CGA, EGA, and VGA support,[7] and programmed the Atari ST version.
[11] In 1999, Corpes left Bullfrog and founded Lost Toys with Jeremy Longley and Darren Thomas.
[13][14][1] The company developed two titles: Moho (also known as Ball Breaker) and Battle Engine Aquila before closing in October 2003.
[2] Corpes has been working on the team of 3D design software Vector Suite since 2019 heading up R&D activities for surface generation technology for both AR/VR and non-VR creation.