The Indestructibles (video game)

[3] The game was originally titled MIST - My Incredible Superhero Team,[4][5][6] and was cancelled because Bullfrog were unable to obtain a Marvel licence.

[4] It used Bullfrog's Skeletal Mapping (a technique with which a skeleton's actions are calculated by a computer, rather than the artist drawing every possible animation a character could perform) to make it possible for players to create superheroes, according to Peter Molyneux.

[4] Edge stated that the game featured a "fully modelled" city, textured polygon characters, and a Pentium mode that runs at 30 frames per second.

[10] This was completed in around three days, with McGechie taking a prototype Dungeon Keeper engine and constructing a city in Hi-Octane' editor.

[1] At this time, PC Zone said the game looked "so damn impressive", and because of this, Cooper would give the magazine monthly reports on its development.

[2] Of the characters, Cooper said that the cars and the player's team members were to be created using vector graphics, and the civilians using "a mixture of sprites".

[13] Cooper also stated that he was "working hard" to make The Indestructibles an impressive multiplayer game, and that he wanted to the BT Wireplay network.

[1] According to Génération 4, The Indestructibles's artificial intelligence featured "very powerful" algorithms that analysed the player's combat techniques and countered them.