Grabbed by the Ghoulies

This was removed from the store in June 2015, two months before a remastered version was released as part of the Rare Replay compilation for Xbox One.

The game follows a young boy, Cooper, who sets out to rescue his girlfriend from a haunted mansion infested with supernatural creatures.

Breaking with the style of previous Rare platformers, the gameplay is simple in design, utilizing the premise of moving through areas of the game's mansion and completing the required challenges in each room.

All combat and melee attacks are maneuvered by the control sticks, whereas the game's camera can be rotated by both triggers.

The main objective of the bonus challenges is to revisit one of the rooms and perform a different task within it, such as defeating a number of enemies in a certain amount or time or surviving a duel with the Grim Reaper.

[2] If a player successfully completes a bonus challenge, they are awarded a bronze, silver, gold or platinum medal based on their performance.

[4] Cooper and his girlfriend Amber are looking for shelter from a storm when they come across Ghoulhaven Hall, a mansion owned by Baron Von Ghoul.

Along the way, he is aided by the mansion's other inhabitants, including groundskeeper Fiddlesworth Dunfiddlin, Soupswill's skeletal assistant Mr.

Crivens tells Cooper that Von Ghoul has the key to free the children, but the door to his quarters is locked by a powerful spell, which can only be broken using a counterspell that is in three pieces scattered throughout the mansion.

When Cooper attempts to take the key, Crivens attacks him and removes his disguise, revealing he was Von Ghoul all along.

Cooper and Amber then walk off to a nearby village, unaware that Baron Von Ghoul is following behind them in his makeshift plane.

[9][13] After Microsoft's purchase of Rare, the studio re-affirmed their "simple design" of the game so that players would be able to easily adapt and devote less commitment to it.

Kevin Gifford of 1UP stated that the cel-shaded graphics were "perfect" for the "spooky" theme of the game, and that the smooth animation resulted in the enemies appearing "endearing".

[21] Ronan Jennings of Eurogamer was less impressed by the graphics, stating that the game "never blew him away" but always kept a high standard of creativity.

Gifford labelled the "forced shunt" idea as a "terrible drag" which became troublesome during the latter half of the game.

Marty Sliva of IGN stated that it was among the games on the compilation that had "failed to withstand the test of time", describing it as "very boring".

[24] Similarly, Dan Whitehead of Eurogamer felt that the game represented Rare's "slump period", calling it a "particularly awkward gear change" for the developer.

[25] Despite its problems however, Whitehead also felt that the game "has a charm and character that is almost entirely absent from the AAA console space in 2015".

Grabbed by the Ghoulies was nominated for "Console Family Game of the Year"[26] and "Outstanding Achievement in Original Music Composition" at the 7th Annual Interactive Achievement Awards;[27] the first award was ultimately given to EyeToy: Play and The Sims: Bustin' Out (in a tie), while the latter was given to Medal of Honor: Rising Sun.

A still image from the game, showing Cooper about to engage in combat