Mickey's Racing Adventure

[1] It is played from an isometric perspective and races consist of land or water tracks.

[2] Mickey's Racing Adventure was developed by Rare over the course of approximately six months.

[4] It supports the Game Boy Color's infrared port to transmit data between machines.

IGN reviewer Craig Harris felt that it was Rare's "first real quality Game Boy Color-exclusive title" after their "atrocious" Conker's Pocket Tales,[1] while GameSpot praised the number of tracks and characters to choose from, stating that Mickey's Racing Adventure "shows how Game Boy racers should be done".

Pro-Am for the Nintendo Entertainment System, but criticised the lack of a multiplayer mode.