Martin Hollis (video game designer)

Martin Hollis is a British former video game designer best known for his work at Rare and directing the critically acclaimed 1997 first-person shooter GoldenEye 007.

Due to his knowledge of Unix, he was tasked with setting up the networks of the expensive Silicon Graphics systems Rare had recently acquired at the time.

[3] He then worked as a second programmer on the coin-op version of Killer Instinct with Rare's technical director Chris Stamper, who designed the hardware.

[4] Both Stamper and Hollis also went to Silicon Graphics in Mountain View, California, where they got the chance to write and test code that would run on the first chips of the then-upcoming Nintendo 64 console.

[5] After his work on Killer Instinct, Hollis was interested in leading a team to produce a Nintendo 64 video game based on the 1995 James Bond film GoldenEye, an idea that had been proposed to Rare at the highest level.

[8] Hollis and his team were then offered to produce a game based on the GoldenEye sequel Tomorrow Never Dies, but they turned it down without hesitation.

Panel at 2005 game event in Cambridge . From left to right: Aleks Krotoski , David Braben , Martin Hollis, Alice Taylor .