Grandmaster Chess is a 1992 chess video game for DOS and Macintosh developed by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence (AI) able to learn from mistakes.
[1] Capable of using VGA and SVGA modes, features multiple skill levels, different sets of pieces, boards and backgrounds, 2D/3D view, pull-down menus, move list with VCR style control, able to analysis moves and games and rate the user strength.
Originally it was distributed in floppy disks, but in 1993 in appeared in CD-ROM.
[2] In 1995, a Windows port was released titled Grandmaster Championship Chess.
[3][4][5] Computer Gaming World stated that Grandmaster Chess "falls short of the current competition in terms of overall options".