Gravity Force

In 1994, fans Jens Andersson and Jan Kronquist obtained permission from creator Stephen Wenzler at Kingsoft to release a sequel, Gravity Force 2.

The game was released onto the Blekinge Institute of Technology's student BBS, hosted at the Soft Center business park in Ronneby.

[1][2][3] As a complete rewrite, sharing no code with the Kingsoft original, Gravity Force 2 added destroyable walls, single player missions and a 2-player multiplayer mode, both split-screen and over a null modem cable.

In 1995, Amiga Format praised Gravity Force 2, identifying the non-commercial nature of the game as a critical factor in its success, as he noted that the programmers did not succumb to the creative restraints from publishers and deadlines.

[7] In September 2008, the developers of Gravity Force 2 released the Amiga Motorola 680x0 assembly language source code for "nostalgic interest" without specified license.

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